2D Stealth Action Platformer
Assassinating baddies in two dimensions!
posted about 11 years ago
The idea:
Take punishing stealth action gameplay from games like Metal Gear and mix it with the adventurous platforming aspects of Super Metroid.
Well how are we gonna do that?
The player is more agile than his enemies. That's it. The enemy soldiers are all expert marksmen, heavily armored, have more ammo, and will beat you in a fight. Any possible bossfights will simply be stealth arenas where stealth is the key.
All upgrades your character acquires are permanent. However, they will not focus on combat. Very few upgrades will help your character fight, rather they will help him move around easier or kill quieter.
What's the premise?
The premise is that you're a special operations soldier far in the future sent in to sabotage a possible rebellion before it starts. The setting is science fiction, with areas being focused on tight spaces with lots of corners to hide in.
Your character carries very little ammo or armor. For this reason, he specializes in quiet, close-quarters takedowns as well as stealth. His lighter armor allows him to move quicker and jump higher than enemies, so guards can kill him easy, but cannot catch him when he runs away.
I've written a lot of backstory for the game and if anybody is interested in it, email me. my email is tristana@umbc.edu.
What's unique here?
The game isn't purely 2D. There will be multiple tiers, and the game will be played from a slightly tilted viewpoint to show these tiers. The player can move through these tiers using various pieces in each tier to advance. Think of it like an old arcade coop brawler. A very similar system was used in Media Molecule's LittleBigPlanet. There would also be light sources, which the player will obviously want to avoid since the enemy will try to use them to see you.
What's the platform?
PC. The control scheme would use the WASD with mouse setup, where W and S make the player switch which tier they're in. C and spacebar would be crouch and jump, respectively. The mouse would control the player's crosshairs and allow them to aim and look around.
There's a pretty big issue here, however. As this is my first real idea for a game, I have very little GAME programming experience personally. I can program, but I have no idea how graphics work, or the games engine works. Anybody who has a suggestion for engines, is welcome to suggest it. I am open to change in most aspects of my idea.
Art Direction?
The art in this game takes a very practical approach. Where in many science-fiction games you see armor that looks to be made of metal or some kind of steel (which is impractical against bullets), all characters would wear the best balance of gear for their role. Many of the enemies will be heavily armored, but this will be in lighter, more modern cloth based armors like kevlar. The setting is in the far future, but in a future where war is still carried out using guerrilla tactics. Environments will look sci fi, as seen in the intro area for Super Metroid, but characters will be designed with practicality and purpose in mind.
What kind of a team will this game require?
AI will be very important since this is a stealth game, so 2 or maybe 3 programmers.
Art, which includes character designs and map design, will also be required, so 1-2 artists will be needed.
Writing will be present, but not major, but having a writer on board couldn't hurt.
On the note of story, any volunteers who want to be the voices of guards/commanders are appreciated. You'll probably have just a couple of lines relating to sighting or losing the player.
Anybody who would like to see the presentation I built, look here.
Take punishing stealth action gameplay from games like Metal Gear and mix it with the adventurous platforming aspects of Super Metroid.
Well how are we gonna do that?
The player is more agile than his enemies. That's it. The enemy soldiers are all expert marksmen, heavily armored, have more ammo, and will beat you in a fight. Any possible bossfights will simply be stealth arenas where stealth is the key.
All upgrades your character acquires are permanent. However, they will not focus on combat. Very few upgrades will help your character fight, rather they will help him move around easier or kill quieter.
What's the premise?
The premise is that you're a special operations soldier far in the future sent in to sabotage a possible rebellion before it starts. The setting is science fiction, with areas being focused on tight spaces with lots of corners to hide in.
Your character carries very little ammo or armor. For this reason, he specializes in quiet, close-quarters takedowns as well as stealth. His lighter armor allows him to move quicker and jump higher than enemies, so guards can kill him easy, but cannot catch him when he runs away.
I've written a lot of backstory for the game and if anybody is interested in it, email me. my email is tristana@umbc.edu.
What's unique here?
The game isn't purely 2D. There will be multiple tiers, and the game will be played from a slightly tilted viewpoint to show these tiers. The player can move through these tiers using various pieces in each tier to advance. Think of it like an old arcade coop brawler. A very similar system was used in Media Molecule's LittleBigPlanet. There would also be light sources, which the player will obviously want to avoid since the enemy will try to use them to see you.
What's the platform?
PC. The control scheme would use the WASD with mouse setup, where W and S make the player switch which tier they're in. C and spacebar would be crouch and jump, respectively. The mouse would control the player's crosshairs and allow them to aim and look around.
There's a pretty big issue here, however. As this is my first real idea for a game, I have very little GAME programming experience personally. I can program, but I have no idea how graphics work, or the games engine works. Anybody who has a suggestion for engines, is welcome to suggest it. I am open to change in most aspects of my idea.
Art Direction?
The art in this game takes a very practical approach. Where in many science-fiction games you see armor that looks to be made of metal or some kind of steel (which is impractical against bullets), all characters would wear the best balance of gear for their role. Many of the enemies will be heavily armored, but this will be in lighter, more modern cloth based armors like kevlar. The setting is in the far future, but in a future where war is still carried out using guerrilla tactics. Environments will look sci fi, as seen in the intro area for Super Metroid, but characters will be designed with practicality and purpose in mind.
What kind of a team will this game require?
AI will be very important since this is a stealth game, so 2 or maybe 3 programmers.
Art, which includes character designs and map design, will also be required, so 1-2 artists will be needed.
Writing will be present, but not major, but having a writer on board couldn't hurt.
On the note of story, any volunteers who want to be the voices of guards/commanders are appreciated. You'll probably have just a couple of lines relating to sighting or losing the player.
Anybody who would like to see the presentation I built, look here.