X-Zip-It Design Doc
The General Ideas of X-Zip-It
posted about 13 years ago
This is just a brief summary of X-Zip-It. I'm very open to new ideas for mechanics or any other suggestions if anyone has any.
You can also view this document at these links:
Google Code
Facebook
If you need to be invited to the Google Code project, contact me in person at our next meeting or email me at agrube1@gmail.com.
If you need to be invited to the Facebook group, shoot me a friend request here and I will add you to the group. If there is a way for you to just join it, here is the link to the group page. I am unsure how the new groups feature works in terms of getting into groups.
= Introduction =
In a world where people can not unzip their zippers, it is up to you to solve this crisis. Unzip zippers as fast as you can while avoiding obstacles such as buttons, velcro, buckles and food crumbs.
= Gameplay Specifications =
This game is a fairly simple idea, and in the scope of GDC. Mechanics should not take too long to implement, as they are simple, and more obstacles and such can be added easily after the core game is complete.
Engine: AndEngine is what we are leaning toward
Zipper Mechanics:
* The ability to zip and unzip zippers along a track and reach a goal.
* The zipper jams when you run into obstacles.
* The zipper track can be abnormal in shape.
* When you get jammed, you must mess around with the zipper by moving it up and down for a set period of time.
Obstacles:
* Buttons: Touch them to move them out of the way.
* Velcro: Swipe it to open it up
* Buckles: Pinch them to unbuckle them.
* Crumbs: Shake the phone to get rid of them.
Time Based Rewards:
* Achieve Gold, Silver, Bronze or Iron pins for completing levels in their target time.
* Iron pins are rewarded for simply completing the level.
Levels:
* Levels can range from straightforward to complicated.
* There can be multiple layers of clothes on a level.
Collectibles:
* Zip open pockets that appear along the path to acquire collectibles
* Collect all the collectibles on a level and finish in gold time to earn a platinum pin
* Add this feature in only if we have time to.
You can also view this document at these links:
Google Code
If you need to be invited to the Google Code project, contact me in person at our next meeting or email me at agrube1@gmail.com.
If you need to be invited to the Facebook group, shoot me a friend request here and I will add you to the group. If there is a way for you to just join it, here is the link to the group page. I am unsure how the new groups feature works in terms of getting into groups.
= Introduction =
In a world where people can not unzip their zippers, it is up to you to solve this crisis. Unzip zippers as fast as you can while avoiding obstacles such as buttons, velcro, buckles and food crumbs.
= Gameplay Specifications =
This game is a fairly simple idea, and in the scope of GDC. Mechanics should not take too long to implement, as they are simple, and more obstacles and such can be added easily after the core game is complete.
Engine: AndEngine is what we are leaning toward
Zipper Mechanics:
* The ability to zip and unzip zippers along a track and reach a goal.
* The zipper jams when you run into obstacles.
* The zipper track can be abnormal in shape.
* When you get jammed, you must mess around with the zipper by moving it up and down for a set period of time.
Obstacles:
* Buttons: Touch them to move them out of the way.
* Velcro: Swipe it to open it up
* Buckles: Pinch them to unbuckle them.
* Crumbs: Shake the phone to get rid of them.
Time Based Rewards:
* Achieve Gold, Silver, Bronze or Iron pins for completing levels in their target time.
* Iron pins are rewarded for simply completing the level.
Levels:
* Levels can range from straightforward to complicated.
* There can be multiple layers of clothes on a level.
Collectibles:
* Zip open pockets that appear along the path to acquire collectibles
* Collect all the collectibles on a level and finish in gold time to earn a platinum pin
* Add this feature in only if we have time to.
(edited about 13 years ago)