Cosmoknights: Code Tasks
A discussion of code tasks for Cosmoknights.
posted about 13 years ago
This discussion is for the purpose of keeping track of code tasks related
to Cosmoknights. This first post will be updated throughout the year
when tasks are added, assigned, or completed.
In order to take on a task, simply reply to this discussion with the task you want to work on. Please refrain from taking tasks assigned to other project members.
The source code for the project can be found in the /game directory of the repository. It is currently empty, but will be in by Friday afternoon. Please update to the latest version of the game and test it with your code to make sure that it works before committing your code changes.
The /prototype folder in the repository contains the flash prototype of the game, and the math for certain tasks can be found there if you need to look at them.
Code tasks will, for the time being, be restricted to individual objects until more of the game logic is done and more specific tasks can be assigned. In addition, tasks that are numbered cannot be taken, as they are too large in scope, take instead one of the sub-tasks beneath them.
When you have completed a task, submit a reply to this discussion with the task that you have completed. If you have any questions related to a specific task, or about version control, please let me know. Thanks.
Tasks:
1. Recreate existing game logic in XNA.
-Game manager
-Player
-Asteroid
-Laser
-Ship part
-Ship part spawn point
-Crashed player ship
-Player UI boost meter
-Menu Screen
-Splash / intro screen
2. Create level building program.
-Have the game load a level from an XML file.
-Create a program that allows you to create and move objects within the
scene.
-Have that program that save work done in it as an XML file.
3. Get the game to support multiplayer.
-Tasks will be added here as the game develops.
In order to take on a task, simply reply to this discussion with the task you want to work on. Please refrain from taking tasks assigned to other project members.
The source code for the project can be found in the /game directory of the repository. It is currently empty, but will be in by Friday afternoon. Please update to the latest version of the game and test it with your code to make sure that it works before committing your code changes.
The /prototype folder in the repository contains the flash prototype of the game, and the math for certain tasks can be found there if you need to look at them.
Code tasks will, for the time being, be restricted to individual objects until more of the game logic is done and more specific tasks can be assigned. In addition, tasks that are numbered cannot be taken, as they are too large in scope, take instead one of the sub-tasks beneath them.
When you have completed a task, submit a reply to this discussion with the task that you have completed. If you have any questions related to a specific task, or about version control, please let me know. Thanks.
Tasks:
1. Recreate existing game logic in XNA.
-Game manager
-Player
-Asteroid
-Laser
-Ship part
-Ship part spawn point
-Crashed player ship
-Player UI boost meter
-Menu Screen
-Splash / intro screen
2. Create level building program.
-Have the game load a level from an XML file.
-Create a program that allows you to create and move objects within the
scene.
-Have that program that save work done in it as an XML file.
3. Get the game to support multiplayer.
-Tasks will be added here as the game develops.
(edited about 13 years ago)