Presenters: Amanda Negrete, Kristen Sauder , Rachel Fonder, Michael Moore, Ryan Whitfield, Adrian Jovel , Leila Cron
Title: “MouseHouse”- interactive video game
Mentor: Eric Jordan, CSMC, Visual Arts
Location: RAC Arena Floor
Created in a Team-Based Game Development class, Mouse House is a game that explores both three-dimensional environments in collaboration with 2D character style developed in the Unity game engine. The game utilizes and explores Unity gravity mechanics and a first-mouse point of view as you maneuver around enemies that can affect the player’s health using mechanics like radial enemies and fright systems through Unity C# Scripts. Playing as a mouse, Mouse House reimagines everyday household objects at a massive scale, transforming ordinary spaces into immersive and dynamic environments. A 3D environment was constructed with Autodesk Maya to provide an intricate world full of ample hiding spaces, and player interface and 2D assets were created in Krita and edited in Adobe Animate to create a hand-drawn sense of whimsy to contrast the large and harsh environment the player must maneuver. Development of this game provided for a uniquely engaging collaborative experience that allowed for cross-discipline exploration of programming, visual design, and overcoming challenges in a team-based setting.
URCAD is Wednesday, April 22 in the RAC:
URCAD.umbc.edu