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<Title>Global Game Jam 2012</Title>
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<![CDATA[
    <div class="html-content">The Global Game Jam is a yearly event where participants at sites all over the world try to make games on a common theme in the same 48 hour period over the last weekend in January.<div><br></div><div>UMBC has been a Global Game Jam site since the very beginning, four years ago. Many Global Game Jam sites have to charge a registration fee, but thanks to the continued support by Columbia, MD-based <a href="http://www.nextcentury.com" rel="nofollow external" class="bo">Next Century Corporation</a>, we are able to be totally free!  It is not necessary to be a UMBC student to participate at the UMBC site, but we are limited to the first 40 participants, so register now at <a href="http://www.globalgamejam.org" rel="nofollow external" class="bo">globalgamejam.org</a>.</div><div><br></div><div>There are more details at <a href="http://gaim.umbc.edu/global-game-jam/" rel="nofollow external" class="bo">gaim.umbc.edu/global-game-jam</a>, including site hours, what to expect, and just what this Game Jam thing is anyway. Even if you don't participate, you can follow along with twitter #ggj12 and #umbcggj, and after the event is over, find our games on the Global Game Jam web site.</div></div>
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<Summary>The Global Game Jam is a yearly event where participants at sites all over the world try to make games on a common theme in the same 48 hour period over the last weekend in January.    UMBC has...</Summary>
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<PostedAt>Thu, 08 Dec 2011 18:46:24 -0500</PostedAt>
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<NewsItem contentIssues="false" id="7977" important="false" status="posted" url="https://beta.my.umbc.edu/groups/gdc/posts/7977">
<Title>Game Development education on the rise</Title>
<Body>
<![CDATA[
    <div class="html-content">New data is out from the <a href="http://www.theesa.com/newsroom/release_detail.asp?releaseID=152" rel="nofollow external" class="bo">Entertainment Software Association</a>. UMBC GAIM is in good company as one of 343 universities offering degrees in game design, development or programming. It's not surprising so many universities are offering game development-focused degrees. The industry is continuing to grow, with a record $25.1 billion in revenue last year.<div><br></div><div>Their "<a href="http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf" rel="nofollow external" class="bo">2011 Essential Facts about the Computer and Video Game Industry</a>" report has some other really interesting data as well. The average game player's age is 37. Game players do skew male, but not as much stereotypes might make you think (58/42), and for frequent game purchasers, it's almost even (52/48). Also, the top selling console category is action (21.7%), but for PC games it's strategy (33.6%). There's lots more in there (mostly graphs and 40-point numbers, so pretty easy reading). </div></div>
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<Summary>New data is out from the Entertainment Software Association. UMBC GAIM is in good company as one of 343 universities offering degrees in game design, development or programming. It's not...</Summary>
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<PostedAt>Thu, 18 Aug 2011 12:20:18 -0400</PostedAt>
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<NewsItem contentIssues="true" id="7404" important="false" status="posted" url="https://beta.my.umbc.edu/groups/gdc/posts/7404">
<Title>Civilization V texture compression revealed</Title>
<Tagline>Variable bit rate GPU texture decompression</Tagline>
<Body>
<![CDATA[
    <div class="html-content">Yesterday, at the Eurographics Symposium on Rendering in Prague, Dan Baker of Firaxis Games presented the paper "<a href="http://www.umbc.edu/~olano/papers/texcompress.pdf" rel="nofollow external" class="bo">Variable bit rate GPU texture decompression</a>" paper. <div><br></div><div>This is work started by Dr. Marc Olano (director of the UMBC Computer Science game development track) while on sabbatical at Firaxis, and being continued by graduate student Wesley Griffin for his PhD dissertation. The paper was written by Dr. Olano, Dan Baker, Wesley Griffin, and Firaxis graphics programmer (and UMBC graduate) Joshua Barczak. It details how Civilization V can use the newest graphics cards to reduce the size of data that it stores and speed the transition between scenes in the game.</div><div><br></div><div>One of the Civilization V "benchmark modes" also runs the algorithm described in this paper. This benchmark has been used by several graphics industry reporters to compare the computational capabilities of different graphics cards.</div></div>
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<Summary>Yesterday, at the Eurographics Symposium on Rendering in Prague, Dan Baker of Firaxis Games presented the paper "Variable bit rate GPU texture decompression" paper.     This is work started by Dr....</Summary>
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<PostedAt>Wed, 29 Jun 2011 18:19:56 -0400</PostedAt>
<EditAt>Thu, 30 Jun 2011 12:21:09 -0400</EditAt>
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<NewsItem contentIssues="false" id="6416" important="false" status="posted" url="https://beta.my.umbc.edu/groups/gdc/posts/6416">
<Title>DEC 2011 Sponsored by Zynga</Title>
<Tagline>UMBC DEC sponsored by Facebook Developer Zynga</Tagline>
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<![CDATA[
    <div class="html-content">The UMBC Digital Entertainment Conference is an annual event organized by the Game Developers Club to bring game developers to campus to share their knowledge and experience. For the first time, this year we have a corporate sponsor for the conference, Facebook game developer Zynga.<br><br>Zynga is the biggest developer of Facebook games, with over 260 million users. Zynga East is located in Timonium, and employs a number of UMBC graduates.<br><br>The Digital Entertainment Conference is on Saturday, April 30th, and is free and open to anyone. <br></div>
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<Summary>The UMBC Digital Entertainment Conference is an annual event organized by the Game Developers Club to bring game developers to campus to share their knowledge and experience. For the first time,...</Summary>
<Website>http://www.umbcgdc.org</Website>
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<PostedAt>Thu, 14 Apr 2011 12:34:01 -0400</PostedAt>
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