10-24-12 General Meeting Minutes
Speakers for DEC:
=Ben Walsh, head of Pure Bang Games
-Paul Barnett, creative director of Bioware Mythic
Job Openings:
-Software Developer, Bully! Entertainment
-Software Engineer Bioware Mythic
-Game Designer, Bioware Mythic
Potential Game Night:
-Steam group, UMBC GDC
Topic: Feature Creep
-Process of adding initially unintended features to a game during deveolopment.
-Causes the project to become overcomplicated, out of scope, unpolished, buggy, and delayed
-Try to limit to 1-2 mechanics
-Follow a design doc
-Only modify features if they don't work out
-Make changes early
-Finish core features before adding any more
Project Updates
KleptoClockers
- sprites and platforming
Pulse
- Archetecture being reworked
Quantum Gene
- Eject system added a bit, building up concepts
Speakers for DEC:
=Ben Walsh, head of Pure Bang Games
-Paul Barnett, creative director of Bioware Mythic
Job Openings:
-Software Developer, Bully! Entertainment
-Software Engineer Bioware Mythic
-Game Designer, Bioware Mythic
Potential Game Night:
-Steam group, UMBC GDC
Topic: Feature Creep
-Process of adding initially unintended features to a game during deveolopment.
-Causes the project to become overcomplicated, out of scope, unpolished, buggy, and delayed
-Try to limit to 1-2 mechanics
-Follow a design doc
-Only modify features if they don't work out
-Make changes early
-Finish core features before adding any more
Project Updates
KleptoClockers
- sprites and platforming
Pulse
- Archetecture being reworked
Quantum Gene
- Eject system added a bit, building up concepts