General Meeting Minutes 9-19-12
Yay 2 meetings without an injury!
Project selection jam is Friday 1pm
Lunch at 12 in student orgs!
Jam ends Sunday 1pm
in ENGR 005A
Possible engines for the jam:
-XNA, FlatRedBall
-Flash, good for prototypes
-Lightweight Java Game Library
-Unity
-UDK eeeeeeeehhhhhhhhhhhhhhhhhhhhhhhhh for prototype
Proposed Ideas:
2D:
-Office Olympics
--Bunch of sports minigames in an office
--Probably windows phone game
-Battle Crowns
--Tile battle game
--spirit commander leading units around
--possess mechanic to improve your units or hinder your enemy
--lots of sexy AI
--RTS
-Bang Bang
--Mobile Game
--Rock Paper Scissors with guns
--Shoot, Shield, Reload
-Health Scare
--Asteroids with Fruits/Vegitables
--Different items turn into different things when you shoot them
--Top-down shooter
-Wandering Confusion
--awww, noshow
-Cosmic Cards
--Uses cards in a sort of battle system
--Different cards add different bonuses
--Strategy part to move around to different battles
--FlatRedBall, ether moblile or PC, maybe both
-ROMAP
--Platformer
--Gravity Well at mousepointer
--use that to do different things
--FlatRedBall
-TinkerTrap
--Isometric puzzle game in 1 game
--build robots to progress through the puzzles
-Runaway RPG
--About speedrunning through a game
--Completing objectives and breaking stuff
--Timer to level up, moving into a class system
--Platformer
--FlatRedBall
-"Narrow Escape"
--Chase/escape space game
--Gather fuel to progress further and reduce danger
--2-player split screen, one to fly, one to shoot
3D:
-Quantum Gene
--In Blender 3D
--mech type game
--Run around and shoot people with cruise missiles
--3rd person
-Coward
--probably 3D
--Hack and Slash
--Only Attack
--No Defence unless you run away, dropping all your gear
-Infectum
--Human vs. Zombies
--Multiplayer
--things evolve and adapt
--team-based, fps, fast-pased
-Minion Scape
--aww, noshow
-Somber Night
--Horror game, really dark
--Surrounded by ghosts that you can't fight
--Collecting items to escape
--different kinds of lights do different things
Yay 2 meetings without an injury!
Project selection jam is Friday 1pm
Lunch at 12 in student orgs!
Jam ends Sunday 1pm
in ENGR 005A
Possible engines for the jam:
-XNA, FlatRedBall
-Flash, good for prototypes
-Lightweight Java Game Library
-Unity
-UDK eeeeeeeehhhhhhhhhhhhhhhhhhhhhhhhh for prototype
Proposed Ideas:
2D:
-Office Olympics
--Bunch of sports minigames in an office
--Probably windows phone game
-Battle Crowns
--Tile battle game
--spirit commander leading units around
--possess mechanic to improve your units or hinder your enemy
--lots of sexy AI
--RTS
-Bang Bang
--Mobile Game
--Rock Paper Scissors with guns
--Shoot, Shield, Reload
-Health Scare
--Asteroids with Fruits/Vegitables
--Different items turn into different things when you shoot them
--Top-down shooter
-Wandering Confusion
--awww, noshow
-Cosmic Cards
--Uses cards in a sort of battle system
--Different cards add different bonuses
--Strategy part to move around to different battles
--FlatRedBall, ether moblile or PC, maybe both
-ROMAP
--Platformer
--Gravity Well at mousepointer
--use that to do different things
--FlatRedBall
-TinkerTrap
--Isometric puzzle game in 1 game
--build robots to progress through the puzzles
-Runaway RPG
--About speedrunning through a game
--Completing objectives and breaking stuff
--Timer to level up, moving into a class system
--Platformer
--FlatRedBall
-"Narrow Escape"
--Chase/escape space game
--Gather fuel to progress further and reduce danger
--2-player split screen, one to fly, one to shoot
3D:
-Quantum Gene
--In Blender 3D
--mech type game
--Run around and shoot people with cruise missiles
--3rd person
-Coward
--probably 3D
--Hack and Slash
--Only Attack
--No Defence unless you run away, dropping all your gear
-Infectum
--Human vs. Zombies
--Multiplayer
--things evolve and adapt
--team-based, fps, fast-pased
-Minion Scape
--aww, noshow
-Somber Night
--Horror game, really dark
--Surrounded by ghosts that you can't fight
--Collecting items to escape
--different kinds of lights do different things