Posted on September 15, 2015 by besskeller
A game developed by a four-student UMBC team was recently added on Steam, the giant PC game platform. The success prompted stories in the Baltimore Daily Record and in Technical.ly/Baltimore featuring interviews with team lead Michael Leung ’16; programmer Tad Cordle ’16; and Marc Olano, who heads the game-development track in the computer science department.
HueBots made it to the national “final four” of college game video development this spring. The competition for the Microsoft Imagine Cup entailed not only creating the game but a business plan that included getting the game onto Steam.
Acceptance is a significant boost because the website is the go-place place for PC games. Olano pointed out that Steam’s vetting process invites public feedback, indicating that the game drew wider interest than from just the campus.
HueBots features friendly, colorful robots that players build and use to solve maze puzzles that revolve around the bots’ affinity for color-matched objects. It’s the first game to come to market from the Game Developer’s Club. But, Leung said, not the last. “We want to get as many different games out there as we can.”
Read “Full Steam Ahead: UMBC Students Take Video Game to Market” in The Daily Record and “HueBots, a Videogame Created by UMBC Students, Is Now on Steam” in Technical.ly/ Baltimore.